202 glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
204 GLfloat
color[4] = {0.8f, 1.f, 1.f, 1.f};
205 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
206 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 1.0f);
207 gluCylinder( gluNewQuadric(),
213 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );