int32_t fNumQueues
Current number of threads that will be used by this object.
bool SetInt(const std::string &key, int64_t i, const std::string &comment="")
std::vector< Queue< CompressionTarget > > fCompressionQueues
Processing queues (=threads)
Queue< WriteTarget, QueueMin< WriteTarget > > fWriteToDiskQueue
Writing queue (=thread)
int fErrno
propagate errno to main thread
uint32_t fRealRowWidth
Width in bytes of one uncompressed row.
void reallocateBuffers()
Allocates the required objects.
virtual bool WriteTableHeader(const char *name="DATA")
int32_t fLatestWrittenTile
Index of the last tile written to disk (for correct ordering while using several threads) ...