FACT++  1.0
StateMachine Class Reference

Class for a state machine implementation just on the console. More...

#include <StateMachine.h>

+ Inheritance diagram for StateMachine:
+ Collaboration diagram for StateMachine:

Public Member Functions

 StateMachine (std::ostream &out, const std::string &name="")
 
bool ProcessCommand (const std::string &str, const char *ptr, size_t siz)
 
bool ProcessCommand (const EventImp &evt)
 
bool ProcessCommand (const std::string &str)
 
- Public Member Functions inherited from StateMachineImp
 StateMachineImp (std::ostream &out=std::cout, const std::string &name="")
 
 ~StateMachineImp ()
 delete all object stored in fListOfEvent and in fEventQueue More...
 
std::function< int(const EventImp &)> Wrap (const std::function< int(const EventImp &)> &func)
 
const std::string & GetName () const
 
EventImpSubscribe (const std::string &name)
 
void Unsubscribe (EventImp *evt)
 
int GetCurrentState () const
 return the current state of the machine More...
 
void SetReady ()
 
void SetNotReady ()
 
virtual int Run (bool dummy)
 Start the mainloop. More...
 
int Run ()
 
virtual void Stop (int code=0)
 Request to stop the mainloop. More...
 
bool IsRunning () const
 Used to check if the main loop is already running or still running. More...
 
void EnableBuffer (bool b=true)
 Used to enable or disable buffering of events outside of the main loop. More...
 
bool PostEvent (std::ostream &lout, const std::string &str)
 Post an event to the event queue. More...
 
bool PostEvent (const std::string &evt)
 
bool PostEvent (const EventImp &evt)
 
bool PostEvent (const EventImp &evt, const char *ptr, size_t siz)
 
bool HasEvent (const EventImp *cmd)
 
EventImpFindEvent (const std::string &evt)
 
bool IsQueueEmpty () const
 
const std::vector< std::string > GetEventNames ()
 
void PrintListOfEvents (std::ostream &out, const std::string &evt="")
 
void PrintListOfEvents (const std::string &str="")
 
void PrintListOfAllowedEvents (std::ostream &out)
 
void PrintListOfAllowedEvents ()
 
void PrintListOfStates (std::ostream &out) const
 
void PrintListOfStates () const
 Print a list of all states with descriptions. More...
 
int GetStateIndex (const std::string &name) const
 
bool HasState (int index) const
 
const std::string GetStateName (int state) const
 
const std::string GetStateName () const
 
const std::string GetStateDesc (int state) const
 
const std::string GetStateDesc () const
 
const std::string GetStateDescription (int state) const
 
const std::string GetStateDescription () const
 
- Public Member Functions inherited from MainImp
virtual ~MainImp ()
 
- Public Member Functions inherited from MessageImp
 MessageImp (std::ostream &out=std::cout)
 
virtual ~MessageImp ()
 
virtual void IndicateStateChange (const Time &, const std::string &)
 
void StateChanged (const Time &time, const std::string &server, const std::string &msg, int state)
 
virtual int Write (const Time &time, const std::string &txt, int qos=kMessage)
 
int Update (const std::string &txt, int severity=kMessage)
 
int Update (const char *txt, int severity=kMessage)
 
int Update (const std::ostringstream &str, int severity=kMessage)
 
int Debug (const std::string &str)
 
int Message (const std::string &str)
 
int Info (const std::string &str)
 
int Warn (const std::string &str)
 
int Error (const std::string &str)
 
int Alarm (const std::string &str)
 
int Fatal (const std::string &str)
 
int Comment (const std::string &str)
 
int Debug (const char *txt)
 
int Message (const char *txt)
 
int Info (const char *txt)
 
int Warn (const char *txt)
 
int Error (const char *txt)
 
int Alarm (const char *txt)
 
int Fatal (const char *txt)
 
int Comment (const char *txt)
 
int Debug (const std::ostringstream &str)
 
int Message (const std::ostringstream &str)
 
int Info (const std::ostringstream &str)
 
int Warn (const std::ostringstream &str)
 
int Alarm (const std::ostringstream &str)
 
int Error (const std::ostringstream &str)
 
int Fatal (const std::ostringstream &str)
 
int Comment (const std::ostringstream &str)
 
std::ostream & operator() () const
 
std::ostream & Out () const
 
virtual bool MessageQueueEmpty () const
 

Protected Member Functions

EventImpCreateEvent (const std::string &name, const std::string &fmt)
 
- Protected Member Functions inherited from StateMachineImp
virtual void PushEvent (Event *cmd)
 This is a flag which is set true if the main loop should stop. More...
 
std::shared_ptr< EventPopEvent ()
 Pop a command from the fifo. More...
 
bool HandleNewState (int newstate, const EventImp *evt, const char *txt)
 
virtual int Execute ()
 Is called continously to execute actions in the current state. More...
 
bool HandleEvent (const EventImp &evt)
 
virtual std::string SetCurrentState (int state, const char *txt="", const std::string &cmd="")
 
EventImpAddEvent (const std::string &name, const std::string &states, const std::string &fmt)
 
EventImpAddEvent (const std::string &name, int s1=-1, int s2=-1, int s3=-1, int s4=-1, int s5=-1)
 
EventImpAddEvent (const std::string &name, const std::string &fmt, int s1=-1, int s2=-1, int s3=-1, int s4=-1, int s5=-1)
 
virtual bool AddStateName (const int state, const std::string &name, const std::string &doc="")
 
void SetDefaultStateNames ()
 

Additional Inherited Members

- Public Types inherited from StateMachineImp
enum  DefaultStates_t {
  kSM_KeepState = -42, kSM_NotAvailable = -2, kSM_NotReady = -1, kSM_Ready = 0,
  kSM_UserMode = 1, kSM_Error = 0x100, kSM_FatalError = 0xffff
}
 
- Public Types inherited from MessageImp
enum  Severity {
  kMessage = 10, kInfo = 20, kWarn = 30, kError = 40,
  kAlarm = 45, kFatal = 50, kComment = 90, kDebug = 99
}
 Severity of a message. More...
 
- Protected Attributes inherited from StateMachineImp
StateNames fStateNames
 Human readable names associated with the states. More...
 
bool fRunning
 Flag if events should be buffered outside the event loop. More...
 
int fExitRequested
 Machine is in main-loop. More...
 

Detailed Description

Class for a state machine implementation just on the console.

This class implements a StateMachine which is to be controlled from the console. It redirects all output posted via MessageImp to the console and, if the stream is a WindowLog, adds colors.

When constructing the Dim network is started and while dstruction it is stopped.

Todo:
Do we really need to create Event-objects? Shouldn't we add a ProcessEvent function which takes an event as argument instead? Or something else which easily allows to add data to the events?

Definition at line 6 of file StateMachine.h.


The documentation for this class was generated from the following files: