FACT++  1.0
StateMachineDimControl Class Reference

#include <StateMachineDimControl.h>

+ Inheritance diagram for StateMachineDimControl:
+ Collaboration diagram for StateMachineDimControl:

Public Member Functions

int ChangeState (int qos, const Time &time, int scriptdepth, std::string scriptfile, std::string user)
int ChangeState (int state)
int StartScript (const EventImp &imp, const std::string &cmd)
int StopScript (const EventImp &imp)
int InterruptScript (const EventImp &imp)
int HandleStateChange (const std::string &server, DimDescriptions *state)
int HandleDescriptions (DimDescriptions *state)
int HandleStates (const std::string &server, DimDescriptions *state)
int HandleServerAdd (const std::string &server)
int HandleServerRemove (const std::string &server)
int HandleAddService (const Service &svc)
bool HasServer (const std::string &server)
std::vector< std::string > GetServerList ()
std::vector< std::string > GetCommandList (const std::string &server)
std::vector< std::string > GetCommandList ()
std::vector< DescriptionGetDescription (const std::string &service)
std::vector< StateGetStates (const std::string &server)
std::set< ServiceGetServiceList ()
int PrintStates (std::ostream &out, const std::string &serv="")
int PrintDescription (std::ostream &out, bool iscmd, const std::string &serv="", const std::string &service="")
State GetServerState (const std::string &server)
bool SendDimCommand (const std::string &server, std::string str, std::ostream &lout)
void SetStateCallback (const std::function< void(const std::string &, const State &)> &func)
void SetInterruptHandler (const std::function< int(const EventImp &)> &func=std::function< int(const EventImp &)>())
void Stop (int code=0)
 Request to stop the mainloop. More...
 StateMachineDimControl (std::ostream &out=std::cout)
 ~StateMachineDimControl ()
int EvalOptions (Configuration &conf)
- Public Member Functions inherited from StateMachineDim
 StateMachineDim (std::ostream &out=std::cout, const std::string &name="DEFAULT")
int Write (const Time &time, const std::string &txt, int qos=kMessage)
 Redirect our own logging to fLog. More...
bool AddStateName (const int state, const std::string &name, const std::string &doc="")
bool MessageQueueEmpty () const
- Public Member Functions inherited from DimCommandHandler
DimCommandgetCommand ()
virtual ~DimCommandHandler ()
- Public Member Functions inherited from DimInfoHandler
DimInfogetInfo ()
virtual ~DimInfoHandler ()
- Public Member Functions inherited from DimErrorRedirecter
 DimErrorRedirecter (MessageImp &imp)
 ~DimErrorRedirecter ()
- Public Member Functions inherited from DimErrorHandler
virtual ~DimErrorHandler ()
- Public Member Functions inherited from DimExitHandler
virtual ~DimExitHandler ()
- Public Member Functions inherited from StateMachineImp
 StateMachineImp (std::ostream &out=std::cout, const std::string &name="")
 ~StateMachineImp ()
 delete all object stored in fListOfEvent and in fEventQueue More...
std::function< int(const EventImp &)> Wrap (const std::function< int(const EventImp &)> &func)
const std::string & GetName () const
EventImpSubscribe (const std::string &name)
void Unsubscribe (EventImp *evt)
int GetCurrentState () const
 return the current state of the machine More...
void SetReady ()
void SetNotReady ()
virtual int Run (bool dummy)
 Start the mainloop. More...
int Run ()
bool IsRunning () const
 Used to check if the main loop is already running or still running. More...
void EnableBuffer (bool b=true)
 Used to enable or disable buffering of events outside of the main loop. More...
bool PostEvent (std::ostream &lout, const std::string &str)
 Post an event to the event queue. More...
bool PostEvent (const std::string &evt)
bool PostEvent (const EventImp &evt)
bool PostEvent (const EventImp &evt, const char *ptr, size_t siz)
bool HasEvent (const EventImp *cmd)
EventImpFindEvent (const std::string &evt)
bool IsQueueEmpty () const
const std::vector< std::string > GetEventNames ()
void PrintListOfEvents (std::ostream &out, const std::string &evt="")
void PrintListOfEvents (const std::string &str="")
void PrintListOfAllowedEvents (std::ostream &out)
void PrintListOfAllowedEvents ()
void PrintListOfStates (std::ostream &out) const
void PrintListOfStates () const
 Print a list of all states with descriptions. More...
int GetStateIndex (const std::string &name) const
bool HasState (int index) const
const std::string GetStateName (int state) const
const std::string GetStateName () const
const std::string GetStateDesc (int state) const
const std::string GetStateDesc () const
const std::string GetStateDescription (int state) const
const std::string GetStateDescription () const
- Public Member Functions inherited from MainImp
virtual ~MainImp ()
- Public Member Functions inherited from MessageImp
 MessageImp (std::ostream &out=std::cout)
virtual ~MessageImp ()
virtual void IndicateStateChange (const Time &, const std::string &)
void StateChanged (const Time &time, const std::string &server, const std::string &msg, int state)
int Update (const std::string &txt, int severity=kMessage)
int Update (const char *txt, int severity=kMessage)
int Update (const std::ostringstream &str, int severity=kMessage)
int Debug (const std::string &str)
int Message (const std::string &str)
int Info (const std::string &str)
int Warn (const std::string &str)
int Error (const std::string &str)
int Alarm (const std::string &str)
int Fatal (const std::string &str)
int Comment (const std::string &str)
int Debug (const char *txt)
int Message (const char *txt)
int Info (const char *txt)
int Warn (const char *txt)
int Error (const char *txt)
int Alarm (const char *txt)
int Fatal (const char *txt)
int Comment (const char *txt)
int Debug (const std::ostringstream &str)
int Message (const std::ostringstream &str)
int Info (const std::ostringstream &str)
int Warn (const std::ostringstream &str)
int Alarm (const std::ostringstream &str)
int Error (const std::ostringstream &str)
int Fatal (const std::ostringstream &str)
int Comment (const std::ostringstream &str)
std::ostream & operator() () const
std::ostream & Out () const

Static Public Attributes

static bool fIsServer = false

Private Member Functions

std::string Line (const std::string &txt, char fill)

Private Attributes

std::mutex fMutex
std::vector< DimDescriptions * > fDimDescriptionsList
std::set< std::string > fServerList
std::set< ServicefServiceList
std::map< std::string, std::vector< std::string > > fCommandList
std::map< std::string, StatefCurrentStateList
std::map< std::pair< std::string, int32_t >, std::pair< std::string, std::string > > fStateDescriptionList
std::map< std::string, std::vector< Description > > fServiceDescriptionList
std::function< void(const std::string &, const State &)> fStateCallback
DimVersion fDim
DimDnsServiceList fDimList
int fVerbosity
bool fDebug
std::string fUser
std::string fScriptUser
std::string fArgumentsJS
 Default arguments provided to very java script. More...
std::function< int(const EventImp &)> fInterruptHandler

Additional Inherited Members

- Public Types inherited from StateMachineImp
enum  DefaultStates_t {
  kSM_KeepState = -42, kSM_NotAvailable = -2, kSM_NotReady = -1, kSM_Ready = 0,
  kSM_UserMode = 1, kSM_Error = 0x100, kSM_FatalError = 0xffff
- Public Types inherited from MessageImp
enum  Severity {
  kMessage = 10, kInfo = 20, kWarn = 30, kError = 40,
  kAlarm = 45, kFatal = 50, kComment = 90, kDebug = 99
 Severity of a message. More...
- Public Attributes inherited from DimCommandHandler
- Public Attributes inherited from DimInfoHandler
- Protected Member Functions inherited from StateMachineDim
std::string SetCurrentState (int state, const char *txt="", const std::string &cmd="")
void Lock ()
void UnLock ()
- Protected Member Functions inherited from DimStart
 DimStart (const std::string &name, MessageImp &imp)
 ~DimStart ()
- Protected Member Functions inherited from StateMachineImp
virtual void PushEvent (Event *cmd)
 This is a flag which is set true if the main loop should stop. More...
std::shared_ptr< EventPopEvent ()
 Pop a command from the fifo. More...
bool HandleNewState (int newstate, const EventImp *evt, const char *txt)
virtual int Execute ()
 Is called continously to execute actions in the current state. More...
bool HandleEvent (const EventImp &evt)
EventImpAddEvent (const std::string &name, const std::string &states, const std::string &fmt)
EventImpAddEvent (const std::string &name, int s1=-1, int s2=-1, int s3=-1, int s4=-1, int s5=-1)
EventImpAddEvent (const std::string &name, const std::string &fmt, int s1=-1, int s2=-1, int s3=-1, int s4=-1, int s5=-1)
void SetDefaultStateNames ()
- Protected Attributes inherited from StateMachineImp
StateNames fStateNames
 Human readable names associated with the states. More...
bool fRunning
 Flag if events should be buffered outside the event loop. More...
int fExitRequested
 Machine is in main-loop. More...

Detailed Description

Definition at line 11 of file StateMachineDimControl.h.

The documentation for this class was generated from the following files: